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Dying of the Light Tiny daily habit · outsized career upside

Editors’ Pick · Book-powered career compounding

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) Turn quiet reading into loud results.

A single focused book can out-teach months of scattered tutorials. Every day we spotlight one title, wrap it in reviews, nested conversations and live bookish news—so your next reading hour always compounds.

New · Hot · Editors’ pick
🔍 List 🔍 Review 🔍 Uneasy ☕ coffee, bugs & better code

“Books are the most compact way to borrow someone else’s brain.”

If at first you don’t succeed, read the chapter you skipped.

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) cover

Book of the day

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

March 17, 2024

Carefully chosen to help you think more clearly about GPU programming & performance and ship work you’re proud of.

Readers say

4.8/5 · highly recommended

Shelf status

🔥 Hot · frequently highlighted

Why this book today?

Stop doom-scrolling and start result-scrolling through your own notes.

Swap endless tabs for one structured, bookmark-worthy reference.

Turn “I hope this works” into “I know why this works.”

What you’ll quietly gain

  • Turn intimidating wgsl theory into hands-on, bookmark-worthy practice.
  • Highlightable checklists that keep your GPU programming & performance projects moving even on tired days.
  • Concrete examples that make ray-tracing feel like a habit, not a hurdle.
  • Tiny mindset shifts that turn bugs into fast feedback instead of frustration.

Quick pick & neighbours

  • Today’s spotlight

    WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback)

    GPU programming & performance

    Open full reviews
  • UserScripts in 20 Minutes (Coffee Book Series) thumbnail

    UserScripts in 20 Minutes (Coffee Book Series)

    applied software engineering

    Editors’ pick
  • WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback) thumbnail

    WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback)

    game development

    Editors’ pick

Reading stats that nudge you forward

We quietly track how titles cluster across topics so you can balance your shelf between comfort reads and “stretch your brain” picks.

Books

93

Avg rating

4.5/5

Coffee breaks

Think of this chart as a gentle nudge, not homework. If you’ve been living in one topic, a single chapter from a different slice of the graph can give you fresh ideas for old problems.

  • Blend one analytics chapter with one GPU or performance chapter for better instincts.
  • Alternate between “safe” and “stretch” books to keep motivation high.
  • When in doubt, open the book of the day and read just three pages.

Reading psychology

“A focused hour with a good book easily beats a distracted week of tutorials.”

Pair that idea with the book of the day, a quiet beverage, and a 25-minute timer. Tiny rituals make reading automatic.

Dev-life humour

If at first you don’t succeed, read the chapter you skipped.

The bugs will still be there later. The clarity you get from a single focused chapter might mean you squash them faster.